Time After Gacha Is Attacked Before You Can Passive Tame Again
This article is about the process of taming a beast. For the uses of a tamed brute, see Domestication.
Creatures on the island tin be tamed and used for diverse purposes. Uses for tamed animals include riding, item transportation, storage, hunting, harvesting, resource product, and defending property while you lot are offline. Items placed in a tamed creature'southward inventory usually take much longer to spoil than they would otherwise.
Contents
- 1 Taming Basics
- i.1 Knock-out Taming (KO)
- 1.2 Non-Violent Taming (NV)
- ane.ii.1 Unique Non-Violent Taming
- 1.2.ii Fish Handbasket Non-Violent Taming
- ane.two.3 Temporary Taming
- 1.3 Turret Taming
- 1.4 Raise-only Taming
- 1.5 Arts and crafts-only Taming
- 1.5.1 Mega Mek Taming
- 1.6 Titan Taming
- 1.7 Eerie Taming
- 2 Taming Effectiveness
- two.1 Upshot of the Taming Effectiveness
- 3 Dino Level and Stats
- 4 Taming Hints
- iv.one For Carnivores
- 4.2 For Herbivores
- four.3 For Almost Creatures
- 5 Taming Table
- v.one Plant eater Taming Table (Level xxx)
- v.ii Carnivore Taming Table (Level thirty)
- half-dozen Untamable
- seven Taming Calculators
- viii References
Taming Basics [ ]
Knock-out Taming (KO) [ ]
- Offset, render the creature unconscious. This tin exist achieved through the following methods:
- Once the animal is unconscious, open its inventory and feed information technology an appropriate food item past dragging food into its inventory and waiting for the creature to swallow information technology. The food needed to tame it will vary based on the creature you are trying to tame. Continue enough of nutrient in the animal's inventory while taming; if the creature runs out of food, the taming bar volition begin to go downward until information technology gets more food. Force feeding them anything other than
Narcoberries or
Narcotic volition fill their hunger but will not impact the taming bar, effectively making the tame take longer.
- Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat
Berries when their hunger falls 20 points (30 points for mejo berries) and
Crops when it falls xl points. Carnivores will swallow
Raw Prime Meat, Cooked Prime Meat,
Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Hasty when their hunger falls fifty points. All applicable creatures volition eat
Kibble when their hunger falls fourscore points (for a few creatures it is 135, 120, 53.three, 25, or 20). For other food see the table in the section Taming Effectiveness.
- If a creature'south preferred nutrient is in its inventory, they will wait for their hunger to decrease plenty for them to eat it, even if other food is present.
-
Majestic Griffin volition simply eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to be respected.
- Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat
- Keep the creature unconscious throughout the procedure. The Unconscious bar decreases with the creature's
Torpor, and can be refilled with
Narcoberries or
Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will enhance information technology by 40 points over 16 seconds. Information technology also stops the creature's fight confronting the torpor in this time, and then torpor volition not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must exist strength fed past hit the use-key ( E ,
,
) in the creatures inventory when hovering over the particular.
Not-Violent Taming (NV) [ ]
Most of the creatures below can be tamed non-violently. Diplodocus can exist tamed with both methods.
- Put the food you programme to feed to the animal in the far-right slot of your hotbar.
-
Araneo prefers
Spoiled Meat over
Raw Meat
-
Arthropluera prefers
Broth of Enlightenment over
Spoiled Meat and
Raw Meat
-
Basilosaurus prefers
Exceptional Kibble over Meat and Fish
-
Chalicotherium takes
Beer (also Stimberries only with extremely depression taming effectiveness)
-
Diplodocus prefers
Regular Kibble over
Crops and
Berries
-
Dung Beetle prefers
Feces over
Spoiled Meat
-
Giant Bee prefers
Simple Kibble over
Rare Flower
-
Gigantopithecus prefers
Regular Kibble over
Berries
-
Ichthyosaurus prefers
Simple Kibble over Meat and Fish
-
Lystrosaurus prefers
Rare Flower over
Crops and
Berries
-
Manta takes
AnglerGel
-
Mantis prefers
Deathworm Horn over
Woolly Rhinoceros Horn
-
Mesopithecus prefers
Basic Kibble over
Berries
-
Moschops asks randomly for
Tintoberry,
Mejoberry,
Behemothic Bee Beloved,
Organic Polymer,
Rare Mushroom,
Rare Flower,
Raw Prime number Meat,
Cooked Prime Meat,
Prime Meat Jerky,
Raw Prime number Fish Meat,
Cooked Prime number Fish Meat, or
Cooked Lamb Chop
-
Onyc takes Meat and Fish
-
Otter takes Raw Fish Meat (on Mobile)
-
Vulture prefers
Spoiled Meat over
Raw Meat
- Charge Light-specific dino (
Bulbdog,
Shinehorn,
Featherlight,
Glowtail) prefers
Constitute Species Z Seed
, merely takes in their specific Mushroom.
-
Crystal Wyvern prefers
Fundamental Crystal
over
Crystal
-
Sinomacrops takes Chitin over anything else.
-
- Arroyo the creature and press the use key (default: Eastward ,
,
) to feed it when prompted.
- Wait for the brute to become hungry enough upwards to roughly 90% of its hunger ex:36000-40000 to swallow again. This tin accept varying amounts of time depending on the animate being in question and the food yous are feeding information technology.
- Repeat this procedure until the taming bar is filled.
Note that the first instance of food y'all feed to the creature is alike to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the animal's hunger will brainstorm decreasing. At this signal - the taming effectiveness and taming progress will non begin to diminish unless the creature starts taking damage (i.e. enters gainsay or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take as well long to feed. Moving likewise far abroad earlier a second feeding will also united nations-bind the tame - resetting everything (although its food may take a few moments to update). Every bit with trigger-happy tames, y'all can bulk-feed a starved fauna with an approximately 5-x 2nd delay betwixt feedings. Due to the complete reset if you move also far away and the fact about long-duration not-fierce tames don't take sufficient food to be substantially starved: this trick is merely actually helpful for taming skittish Ichthys or monkeys .
Unique Non-Violent Taming [ ]
Some dinos must be tamed with unique methods.
With the exception of Hyaenodon,
Liopleurodon,
Phoenix, and
Troodon, they besides follow the same process in waiting to become hungry enough to eat once again.
* = Liopleurodon automatically disappears without a trace after thirty minutes. Tame only if you need its buff for the said duration period.
Fish Handbasket Non-Violent Taming [ ]
For more than details, visit Fish Basket
With introduction to Abnormality, information technology is possible to tame certain aquatic creatures using Fish Handbasket (which must be learned in Aberration map to utilise in other maps). While it requires fourth dimension for the handbasket to gear up, information technology can exist utilized to capture and tame smaller creatures. Bear in mind information technology has a sure lifespan while being trapped; letting it "spoil" to goose egg will kill them. Creatures that take been tamed using the
Fish Basket are considered strength-tamed and don't bear ordinarily.
Temporary Taming [ ]
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (all the same rendered as wild), or are only interact-able as survivor.
Turret Taming [ ]
For certain creatures, such as the Titanosaur,
Rock Elemental,
Karkinos and
Astrocetus, tranquilizers are ineffective. In society to inflict torpor on them, you will need to do damage to their head using a turret weapon. Considering turrets themselves are immobile, ane may have to mount said turret upon a platform saddle, unremarkably the
Bronto Platform Saddle,
Paracer Platform Saddle, or
Quetz Platform Saddle, or utilizing
Unassembled TEK Hover Skiff
. The most efficient weapon is the
Cannon, as information technology's torpor-to-damage ratio will be the highest. Although you lot tin also utilize the
Rocket Launcher on
Rock Elemental, and the
Catapult Turret on the
Karkinos. Although related,
Rubble Golem tin can't be tamed.
* = Tamed Titanosaur volition decline to eat anything, and will non regain hunger through any methods and volition eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.
Raise-merely Taming [ ]
Due to the nature of these creatures, they cannot be tamed every bit adults different most other creatures. In order to 'tame' the said creatures, they accept to exist raised from birth. Following creatures tin only be tamed from birth.
Craft-only Taming [ ]
Three Creatures can simply exist "crafted" rather than through regular taming, through acquisition of its Pattern, or crafted as level 1 (or 51 for the Mek) at either a
Urban center Terminal or
Tek Replicator inside Extinction.
In the case of both Enforcer and
Scout, these tin both be institute roaming around the Sanctuary. Destroying them will driblet Blueprints related to their level, perchance ranging from Archaic to Ascendant based on their level, with random percentage of stats.
In the case of the Mek, these tin can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the
Enforcer, these cannot level up. Better class, college level
Mek Blueprints can occasionally be obtained either from Hard or Legendary
Orbital Supply Drops.
Mega Mek Taming [ ]
![]() | This department is about content exclusive to the DLC: Extinction |
The Mega Mek is assembled by using a
M.O.M.I. to combine iv
Meks. Even so, it can only be properly used during the
Alpha King Titan dominate fight, so you need to assemble the
Mega Mek only in the presence of the
Alpha King Titan.
Titan Taming [ ]
![]() | This section is about content exclusive to the DLC: Extinction |
3 of the Titans tin can exist temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is unlike at where the corruption exist, and thus requires different strategy to eliminate the corruption.
All Decadent tumors found at its body e'er take one damage per hit, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like Attack Rifle or creatures similar
Velonasaur will aid.
Based on how much damage it takes, the titan type when tamed volition modify, each with higher stat. These are denoted as its prefix when it is start tamed.
- Blastoff = Taken less than ?? HP loss
- Beta = Taken between ?? and ?? HP loss
- Gamma = Taken between ?? and ?? HP loss
- None = Kill information technology
Eerie Taming [ ]
| This section is about a feature exclusively bachelor on Mobile |
Eerie Creatures cannot be tamed by default at where its originated from. To be able to obtain such creatures, its
Creature Implant (Mobile) must exist removed from its inventory after killing it and revived at
Obelisk or
Revival Platform before it can be tamed as per normal like every other creature, assuming they can be tamed.
Taming Effectiveness [ ]
The taming effectiveness indicates the amount of bonus the creature gets once information technology is successfully tamed. Information technology does non take whatsoever effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the fauna eats the food left in its inventory or takes impairment while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less information technology drops. Basically the formula is TE = ane / ( 1 + [number of food eaten] + [damage taken])
, with some additional weighting multipliers, depending on the species and kind of food.[i] Feeding a animate being their preferred nutrient will not just tame them faster, but too advantage you lot with a college taming effectiveness percentage. Nigh creatures as well have a preferred Kibble, which volition be the fastest taming food while only slightly decreasing the taming effectiveness. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into business relationship for the taming effectiveness.)
- In the instance of Reaper King, Taming effectiveness also applies, only through a different method. While information technology is however not born, killing dinosaur volition absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning feel will increase it still.
- In the case of
Bloodstalker, Taming effectiveness e'er starts at 30% regardless. Instead of decreasing, letting it feast on tamed creatures and killing it actually increases its effectiveness, and volition never drop once it is raised.
Consequence of the Taming Effectiveness [ ]
Taming Effectiveness (TE) determines the number of bonus levels that a animal will gain upon completion of the taming. Each level is some other point in a particular skill. These bonus levels are considered "wild levels" for the purposes of postal service-tame level-ups (e.g. +iv% per level refers to 4% of the post-tame value) and breeding, and and then maximizing Taming Effectiveness is vital for procuring the best creatures.
At 100% Taming Effectiveness, a creature will become 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so fifty% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / ii (rounded downwardly). For example: a level 90 King with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.nine% for all creatures that take to consume at to the lowest degree once (beast such as the Troodon and
Pegomastax retain 100% due to non technically "eating") - the maximum amount of bonus levels y'all can achieve is 150 × 99.9% / 2 → 74 (rounded), for a full level of 224.
In improver to bonus levels, well-nigh creatures take at least ane stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Male monarch has 17.6% multiplier on its Melee Damage. The multiplier is practical after bonus levels and any additive bonuses (due east.g. the Rex also has a +7% additive bonus). As an bated, the condiment bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only accomplished with 100% Taming Effectiveness. At but 50% TE, yous volition only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/constructive for your situation.
When breeding, newborns are considered to accept 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to proceeds bonus levels, this will cause them to proceeds the maximum stat multipliers. This is why bred creatures will frequently have higher melee or food stats than either of their parents.
Food | Food-Value[two] | Taming Speed[3] | Taming Effectiveness[4] | Used To Tame |
---|---|---|---|---|
![]() | 20 | 50x Speed [5] | ★★★★★ | ![]() |
![]() | lx | 25.1x Speed | ★★★★★ | ![]() |
![]() | fifty | 7.5x Speed | ★★★★☆ | Carnivores |
![]() | 1500 | 6.6x Speed | ★★★★★ | ![]() |
![]() | 80 | 5x Speed | ★★★★★ | All kibble tames, except those listed beneath. This does not use subsequently the Homestead update on PC and Console. |
![]() | 120 | 3.33x Speed | ★★★★★ | ![]() |
![]() | 53 | 7.55x Speed | ★★★★★ | ![]() |
![]() | 53 | 5.2x Speed | ★★★★★ | ![]() |
![]() | 20 | 20x Speed | ★★★★★ | ![]() |
![]() | 120 | 3.33x Speed | ★★★★★ | ![]() |
![]() | 53 | 7.55x Speed | ★★★★★ | ![]() |
![]() | 135 | 2.96x Speed | ★★★★★ | ![]() |
![]() | 25 | 16x Speed | ★★★★★ | ![]() |
![]() | fourscore | 6.875x Speed | ★★★★★ | ![]() ![]() |
![]() | 120 | 3.3x Speed | ★★★★★ | ![]() |
![]() | 53 | vii.5x Speed | ★★★★★ | ![]() |
![]() | 80 | 3.75x Speed | ★★★★★ | ![]() ![]() ![]() |
![]() | 320 | 1.56x Speed | ★★★★★ | ![]() |
![]() | 80 | 4.9x Speed | ★★★★☆ | ![]() |
![]() | 35 | 4.55x Speed [5] | ★★★★★ | ![]() |
![]() | 45 | 4.46x Speed | ★★★★★ | ![]() |
![]() | 37.5 | 4.27x Speed [5] | ★★★★★ | ![]() |
![]() | fifty | 4x Speed | ★★★★★ | Carnivores |
![]() | eighty | 3.72x Speed | ★★★☆☆ | ![]() |
![]() | 50 | 3x Speed | ★★★☆☆ | Carnivores |
![]() | 25 | 2.4x Speed[five] | ★★★☆☆ | Carnivores |
![]() | 75 | 2x Speed | ★★★☆☆ | ![]() |
![]() | 50 | 2x Speed | ★★★☆☆ | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() | 50 | 1.5x Speed | ★★☆☆☆ | Carnivores |
![]() | 75 | 1.3x Speed | ★★☆☆☆ | ![]() |
![]() | 45 | 1x Speed | ★★★★★ | ![]() |
![]() | -15 | ? | ☆☆☆☆☆ | ![]() |
![]() | 50 | 1x Speed | ★☆☆☆☆ | Carnivores |
![]() ![]() | 25 | 1x Speed | ☆☆☆☆☆ | Carnivores |
![]() | 40 | 1x Speed | ★★☆☆☆ | Herbivores |
![]() | 50 | 1x Speed | ★☆☆☆☆ | ![]() |
![]() | 30 | 1x Speed | ★☆☆☆☆ | Herbivores |
![]() | 25 | 1x Speed | ★☆☆☆☆ | ![]() |
![]() | 20 | 1x Speed | ☆☆☆☆☆ | Herbivores |
![]() | fifty | 1x Speed | ☆☆☆☆☆ | ![]() |
![]() | 24 | 1x Speed | N/A[vii] | ![]() |
![]() | 20 | 1x Speed | N/A[7] | ![]() |
![]() | 500 | 1x Speed | Northward/A[7] | ![]() |
![]() | 300 | 1x Speed | N/A[7] | ![]() |
![]() | 200 | 1x Speed | North/A[7] | ![]() |
![]() | 300 | 1x Speed | North/A[7] | ![]() |
![]() | 200 | 1x Speed | N/A[seven] | ![]() |
![]() | 25 | 0.8x Speed[5] | ☆☆☆☆☆ | Carnivores |
![]() | 12 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
![]() | 25 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
![]() | 80 | 0.66x Speed | ☆☆☆☆☆ | Anything other than the creature that prefers the type of Kibble. |
![]() | 50 | 0.14x Speed | ★☆☆☆☆ | ![]() |
![]() | 300 | ? | ★★★★★ | ![]() |
![]() | 900 | ? | ★★★★★ | ![]() |
![]() | 262.five | ? | ★★★★★ | ![]() |
![]() | 262.v | ? | ★★★★★ | ![]() |
![]() | 75 | ? | ★★★★★ | ![]() ![]() ![]() ![]() |
![]() | N/A | ? | ☆☆☆☆☆ | ![]() ![]() |
- ↑ Calculation of the taming effectiveness
- ↑ Note that the food values depend on the combination of food and creature, merely most creatures share the aforementioned value for a specific food. Exceptions utilise particularly to the preferred food of a creature.
- ↑ Taming Speed is derived from Taming Analogousness Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
- ↑ Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the well-nigh constructive. The most effective may non always exist the fastest.
- ↑ 5.0 5.1 5.2 5.iii 5.4 Estimated.
- ↑ Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
- ↑ vii.0 seven.one seven.2 7.3 7.4 7.5 7.6 This is the merely valid food particular for this tame.
Dino Level and Stats [ ]
Spawn level | 1-150 (official servers) |
---|---|
Taming effectiveness bonus levels | +0-50% of spawn level (+74 max) |
Max level increase afterward taming | +88 |
- Dinos/Creatures spawn with a level of five to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting nonetheless.)
- For every level above i, the creature has an comeback made at random to ane of its base stats. Usually ane stat in detail will have been upgraded naturally.
- Any creature, once tamed, can be leveled up manually up to 88 times (Except for Titans and
Mek). This ways if y'all tame a level i animal, it will cap at level 89 and non level up anymore, but an animal tamed at level xxx may reach level 118.
- Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
- Beginning players may desire to target lower level animals to salvage time and resources, peculiarly for early on game mounts and pack animals such as
Phiomias.
- Established players may desire to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is mutual for 'end game' hunters to stem specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such every bit Food), the hunter may impale or abandon the unconscious dino and search for some other.
- Which improvements are desirable volition depend on the brute's species and intended use. For instance, it is unremarkably pointless to level upward melee harm on a
Parasaur intended as a pack animal, while this may be the near important stat for a hunting
Raptor or a siege
King.
- The amount of XP an animal needs to earn to level upward is the same, regardless of the level it was at when tamed. E.grand., the same corporeality of XP will accept an animal tamed at level one to level 2, or tamed at level 26 to level 27, etc.
- Tamed animals will earn XP slowly even while doing nil, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a skilful idea to sit down on a dino while AFK.
- Tamed creatures in a
Cryopod receive more than passive XP.
- Tamed creatures in a
- The max dino level (without breeding) afterward taming and leveling is 312 on an official or non-modded server (i.e. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this dominion:
- Tek creatures - As stated in a higher place, they can naturally spawn upwardly to 180 with a maximum taming efficiency of +89 levels and up to 88 levels after taming, making their max possible level 349 outside of breeding.
- Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can recieve upwards to 75 additional levels during pregnancy and another 88 one time matured, making their max level 313.
- Enforcers and Scouts - Spawn naturally upwardly to level 150 and tin can receive an add-on 88 levels after being assembled, making their max level 238.
- Deinonychus - Eggs naturally spawn upwards to 150 and tin can receive an boosted 88 levels afterwards maturation, making their max level 238 exterior of breeding.
- Wyverns and Rock Drakes - Eggs can spawn naturally upwardly to 190 and can receive an boosted 88 levels later maturation, making their max level 278.
Taming Hints [ ]
- 1
Narcoberry will increment an animal'south
Torpor by 7.5. One
Narcotic increases
Torpor by 40. A
Tranquilizer Arrow fired by an ordinary bow volition increment
Torpor past most 100 (dependent on the trunk region), but deals damage and decreases Taming Effectiveness.
- To feed
Narcotics or
Narcoberries, use the Eastward ,
,
. -> R2/RT non triangle/Y
- In an emergency, if yous run out of
Narcotics and
Narcoberries, you can punch or
Slingshot the animal in the head to keep it unconscious, or shoot it with a
Tranquilizer Pointer. However, this will impairment the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could as well kill the creature if you aren't careful.
- Be sure they have food at all times. If they run out of food, their taming meter will fall chop-chop until it reaches zero.
- An unconscious animal will remain unconscious until the
Torpor reaches 0. If it wakes upwards, y'all volition lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drib an Item Cache with all the items you had on information technology when information technology died).
- Different animals lose
Torpor at different rates (for instance, a
Spino loses
Torpor very quickly) and because taming takes longer for higher levels, more than
Narcotics are needed.
- Taming tin can have up to several hours. Keep an eye out for other players or predators, every bit they may try to harm your unconscious creature.
- Your tamed animals tin dice from starvation fifty-fifty while you lot are offline, so be sure at that place is plenty food in their inventory. Yet, like players, inactive animals will employ nutrient very slowly.
- If your tame has low health y'all can force feed it so that it will regain some HP. This will not subtract taming effectiveness if the animate being's food is maxed out. This only works on carnivores.
- If your tame gets hit you can let it wake up to reset the taming effectiveness.
- During Valentines Mean solar day effect,
Box o' Chocolates can exist used to quickly knock 40% off taming progress of any knockout tames. However, these can just be used one time per wild unconscious beast.
- If you are taming a lot of creature, utilize the taming list to go on rails of unconscious tameable dino to check how long earlier their torpidity runs out, or how long to taming information technology.
- In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Brute. It will automatically get to the respective Beast to provide taming values for that Creature.
For Carnivores [ ]
For Herbivores [ ]
- Unlike carnivores, there are no foods you can feed a plant eater to increase its taming speed except for Kibble (with exception to Primitive Plus, which sure crops on sure dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set bated a lot of fourth dimension for taming herbivores, especially if yous've got your eye on a loftier leveled 1.
- Herbivores will consume
Crops, while this will not speed up the overall time to tame, it will outcome in a higher taming effectiveness.
- Herbivores will non voluntarily swallow
Narcoberries.
- Dissimilar with tamed dinos where
Stimberries will cause them to become hungry, force feeding an unconscious dino volition only take their torpidity decreased - causing them to wake upwards sooner. Nevertheless, herbivores will eat a
Stimberry if at that place is no other nutrient in their inventory. Although
Stimberries drastically reduce tame effectiveness, they add a very small amount of taming analogousness with no food gain. Therefore, they will eat the
Stimberries at a constant charge per unit. This can be a way to increase taming analogousness while starve taming a herbivore at price of a 0% taming effectiveness.
For Most Creatures [ ]
- Nigh creatures have a preferred
Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires dissimilar ingredients, and you lot tin find how to make each type
Kibble here
- Kibbles make taming 5 times faster for every beast that prefers one except for
Brontos, which are tamed 8 times faster using kibbles.
- New players volition observe that some taming times will be very high without the use of kibble, and exist rightly discouraged. Mostly, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming loftier level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level fauna.
- This is peculiarly true for herbivores; while there are many types of meat in the game, assuasive for most carnivores to exist tamed quickly without kibble while yet retaining decent taming affinity, herbivores do non get this luxury. Outside of berries, the only other foods most herbivores will take are
Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming loftier level herbivores will almost always require their preferred kibble, and even so, may yet take a considerable corporeality of fourth dimension and
Narcotics to keep asleep. For example, taming a level 150
Doedicurus on official settings would take 34 kibble and 130
Narcotics, and would still take 1 60 minutes and 42 minutes. If one were to endeavor and tame and same
Doedicurus using normal berries, information technology would crave virtually 700 berries and almost 900
Narcotics, with the entire process taking nearly 6 hours and 38 minutes, but for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
- This is peculiarly true for herbivores; while there are many types of meat in the game, assuasive for most carnivores to exist tamed quickly without kibble while yet retaining decent taming affinity, herbivores do non get this luxury. Outside of berries, the only other foods most herbivores will take are
- A
Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Only be mindful not to die as anyone can steal the filled
Cryopod for their tribe from a dead trunk (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
- If the player has admission to
Snow Owl, they can use it to heal upward wounded unconscious dino to ensure that they continue to live in example information technology somehow lost as well much taming effectiveness.
- Due to the amount of food some creatures need to eat in order to be tamed, at that place are some animals that, fifty-fifty with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an outcome that boosts taming speeds, such every bit the ARK: Development Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the
Woolly Rhino, which tin simply achieve a maximum TE level of 95.eight% on standard official settings, but can reach 98.nine% during such events.
- There are some creatures, however, that cannot striking maximum TE even on x2 rates, such as the
Basilisk. These creatures tin only striking maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.
- There are some creatures, however, that cannot striking maximum TE even on x2 rates, such as the
Speeding up starve taming with Battle Tartare
This method is no longer constructive.
At that place are ways to speed upwardly taming using Battle Tartare. However its not an easy technique, and you lot demand to be aware of several things:
- It should merely be washed during starve taming. Force feeding anything other than
Narcotics or
Stimulant to a tamed creature during normal taming will cause a massive drop in taming effectiveness. This doesn't apply to starve taming though. Strength feeding anything during starve taming will not cause a drop in taming effectiveness.
-
Battle Tartare inflicts impairment. Fifty-fifty though it actually doesn't crusade any taming effectiveness drib (even during normal taming, although force feeding it nonetheless does), it still increases the risk of killing the fauna. One boxing tartare does a low amount of damage. To exist precise 90 damage over 200 seconds. But you lot will likely need to feed multiple sometimes around ten and sometimes even over a hundred
Boxing Tartares to actually make it thing.
- As each
Battle Tartare works only for 200 seconds, and it crusade the food meter drop l% faster, the amount of
Battle Tartares you lot need can be calculated by this formula: normal total taming time(in seconds)/3*2/200, which simplifies to normal total taming time/300. For case: Taming a 150
Castoroides with kibble volition unremarkably take one 60 minutes, 19 minutes and x seconds, or 4750 seconds in total. Thus total amount of
Battle Tartares you need is 4750/300=16(rounded up), and it volition have 16*200=3200 seconds (53 minutes) of forcefulness feeding
Battle Tartares. At that time
Castoroides should go hungry plenty to eat the required 22 Gallimimus kibble, thus saving you a 23 minutes of taming. During that starve taming, the
Castoroides will take 16*90=1440 impairment.
- If tamed fauna is on very low health already, and thus Battle tartare can potentially kill it, yous can instead forcefulness feed it
Enduro Stew. It will not speed upwardly taming on its own, but will restore 1080 health over 15 minutes during the duration of the
Enduro Stew. But but equally the
Battle Tartare, only force feed
Enduro Stew during stave taming. Forcefulness feeding information technology during normal taming volition cause a massive drop in taming effectiveness. Although force feeding
Battle Tartare volition instantly abolish the event of
Enduro Stew, and vice versa. Thus you can't have both agile at the same time.
- Be enlightened that fifty-fifty though
Battle Tartare can potentially speed up taming by l%, Its not the same every bit having a 1.5x taming multiplier. It will simply cause a animal to go hungry 50% faster, but it will nonetheless need to consume the same amount of nutrient to be tamed.
- Cooking
Battle Tartare is quite tricky, as it requires three portions of
Raw Prime number Meat for each portion of tartare. Its recommended to practice it only with the
Industrial Cooker, with everything (besides
Raw Prime Meat) already put in it. Thus you only accept to bring a large corporeality of
Raw Prime Meat to be able to cook some of the
Battle Tartare. Killing Alpha Creatures provides very loftier amounts of
Raw Prime Meat. Another way to get high amounts of it, is by killing
Paracers,
Diplodocus, or
Brontos.
Taming Table [ ]
These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a start impression on the needed resources and to compare to other creatures and then are only for a level xxx creature, fed with the standard nutrient (i.eastward. Mejoberry for Herbivores and
Raw Meat for Carnivores). For the
Tranq Arrow number it is assumed they hitting the trunk, if there are no other annotations, using a
Crossbow. Targeting the head is more effective for near creatures.
For additional info on the food and time needed for each animal, visit their individual pages, as the needed resources vary largely depend on the level and used food.
Note that the values are for optimal cases, ever bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
![]() | This page is outdated. Delight help update information technology if you tin. The talk page may comprise more than information. Reason: "Kibbles are the current ones, but taming times and supply food may be outdated" |
Herbivore Taming Table (Level xxx) [ ]
Creature | Rideable | ![]() | ![]() | ![]() | ![]() [torso;caput] | Preferred Food | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
![]() | No | (![]() | ![]() | N/A | ||||
![]() | Yes | 640 | 132 | 250 | 8 | ![]() | 03:45 | 40 |
![]() | Yes | 650 | 89 | 834 | 34 | ![]() | 05:00 | 63 |
![]() | Yes | 340 | 62 | 250 | 5 (trunk); 10 (tail); 25 (trounce) | ![]() | 01:52 | 25 |
![]() | Yeah | 547 | 167 | vii | ![]() | 03:45 | 55 | |
![]() | Yeah | N/A | N/A | N/A | ![]() | 42 | ||
![]() | Yes | ![]() | 32 | |||||
![]() | No | 22 | iv | 38 | 1;1 | ![]() | 00:08 | N/A |
![]() | Yep | 1600 | 390 | 284 | 14 | ![]() | 04:15 | thirty |
![]() | Yes | N/A | Northward/A | Due north/A | ![]() | 20 / Not Needed | ||
![]() | Yes | 1461 | 550 | 169 | eight | ![]() | 01:41 | thirty |
![]() | Yes | ![]() | 43 | |||||
![]() | Yes | N/A | North/A | 139 | N/A | ![]() | 03:10 | Non Needed |
![]() | Yes | ![]() | xxx | |||||
![]() | No* | N/A | ||||||
![]() | Aye | ![]() | 36 | |||||
![]() | No | N/A | N/A | N/A | ![]() | N/A | ||
![]() | Yeah | 786 | 150 | 417 | 10 | ![]() | 04:23 | forty |
![]() | Yep | 221 | 41 | 100 | 4;2 | ![]() | 01:xv | 30 |
![]() | Yes | ![]() | 52 | |||||
![]() | No* | N/A | Northward/A | 84 | N/A | ![]() | 00:33 | N/A |
![]() | Yeah | ![]() | 11 | |||||
![]() | Yes | N/A | North/A | (![]() | N/A | ![]() | Not Needed | |
![]() | Yes | 121 | 22 | 100 | 3;23 (specially resistant head) | ![]() | 00:50 | 15 |
![]() | Yes | 50 | 18 | 163 | 8 | ![]() | 01:13 | 25 |
![]() | Yeah | 1506 | 373 | 542 | 23 | ![]() | 03:56 | 30 |
![]() | Yes | 102 | 17 | 125 | 3;2 | ![]() | 00:38 | ten |
![]() | No | N/A | N/A | N/A | Due north/A | |||
![]() | Yep | 45 | 3 | 250 | five;2 | ![]() | 00:25 | 5 |
![]() | Yeah | 653 | 151 | 167 (![]() | 5 | ![]() | 01:51 | fifty |
![]() | Yeah | North/A | N/A | (![]() | N/A | ![]() | 58 | |
![]() | Yes | 646 | 127 | 500 | 9;half dozen | ![]() | 03:45 | 30 |
![]() | Yes | ![]() | 69 | |||||
![]() | Yes | 306 | 64 | 250 | five | ![]() | 01:53 | 16 |
![]() | Yes | 11 | ![]() | 45 |
* These tames ride on the player's shoulder.
** Number of tranq arrows shot by a 100% crossbow.
Carnivore Taming Table (Level 30) [ ]
Creature | Rideable | ![]() | ![]() | ![]() | ![]() [body;head] | Preferred Food | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
![]() | Yes | ![]() | ||||||
![]() | No | (![]() | ![]() | North/A | ||||
![]() | Yes | 3513 | 1153 | xc | sixteen | ![]() | 04:30 | Not needed |
![]() | Yep | Due north/A | N/A | 38 (![]() | N/A | ![]() | 0:21 | 40 |
![]() | Yes | 648 | 120 | 100 | seven;3 | ![]() | 03:45 | 55 |
![]() | Yes | N/A | Due north/A | ? (![]() | North/A | ![]() | fifty | |
![]() | Yes | ![]() | ||||||
![]() | Yeah | (![]() ![]() | ![]() ![]() | |||||
![]() | Yeah | ![]() | ||||||
![]() | Yeah | 349 | seventy | 81 | four | ![]() | 00:54 | 25 |
![]() | Yes | 663 | 133 | 100 | vii | ![]() | 03:45 | 50 |
![]() | No* | 11 | 2 | v (![]() | one | ![]() | 00:01 | Northward/A |
![]() | Yes | ![]() | ||||||
![]() | No | 33 | 4 | 23 | 2;1 | ![]() | 00:13 | N/A |
![]() | Yes | ![]() | ||||||
![]() | No | 4755 | 2528 | 84 | 14 | ![]() | 04:12 | N/A |
![]() | No* | 76 | 16 | 45 | 2;one | ![]() | 00:11 | N/A |
![]() | Yep | 18 | ![]() | 06:54 | 35 | |||
![]() | Yes | 498 | 100 | 60 | eight;4 | ![]() | 01:52 | Not needed |
![]() | No | N/A | Northward/A | 16 (![]() | N/A | ![]() | 00:xiii | Northward/A |
![]() | Yes | 21 | ![]() | 40 | ||||
![]() | No | N/A | N/A | Northward/A | N/A | |||
![]() | Aye | 8716 | 5071 | 196 | 174 | ![]() | 07:21 | 85 |
![]() | Yes | ![]() | ||||||
![]() | No* | North/A | N/A | (![]() | N/A | ![]() | N/A | |
![]() | No* | ![]() | N/A | |||||
![]() | Yes | N/A | North/A | 32 | North/A | ![]() | 01:22 | 10 |
![]() | No | 200 | 35 | 45 | six;2 | ![]() | 00:25 | N/A |
![]() | Yes | ![]() | ||||||
![]() | Yes | ![]() | ||||||
![]() | Yes | ![]() | ||||||
![]() | Yeah | North/A | Northward/A | ? (![]() | N/A | ![]() | 25 | |
![]() | Yes | N/A | North/A | (![]() | Due north/A | ![]() | ||
![]() | Yes | ![]() | ||||||
![]() | Yes | 509 | 102 | 100 | 14 | ![]() | 03:45 | 45 |
![]() | Yep | ![]() | ||||||
![]() | No* | Northward/A | ||||||
![]() | Yes | 9611 | 4627 | 580 | 53 | ![]() | 08:57 | 75 |
![]() | No* | N/A | N/A | (![]() | Northward/A | ![]() | N/A | |
![]() | No | Due north/A | N/A | 57 | N/A | ![]() | 00:28 | N/A |
![]() | No | 180 | 35 | 247 (![]() | 3;two | ![]() | 01:22 | North/A |
![]() | Aye | ![]() | ||||||
![]() | Aye | 3377 | 1030 | 250 | 28 | ![]() | 05:00 | 60 |
![]() | Yes | 481 | 97 | 60 | 2;1 | ![]() | 02:30 | 35 |
![]() | Aye | 81 | 17 | 38 (![]() | 3 | ![]() | 00:38 | 25 |
![]() | No | ![]() | Northward/A | |||||
![]() | Yeah | 7475 | 2603 | 317 | 22;8 | ![]() | 08:59 | 60 |
![]() | Yes | 133 | 23 | lx | 4;2 | ![]() | 00:fifty | xv |
![]() | Yeah | ![]() | ||||||
![]() | Yes | 1891 | 408 | 159 | 27 | ![]() | 05:18 | 60 |
![]() | Yeah | 221 | 45 | 60 | ix;3 | ![]() | 01:53 | 45 |
![]() | Yes | 627 | 124 | 85 | vii | ![]() | 03:32 | 35 |
![]() | Aye | ![]() | ||||||
![]() | Yes | 4787 | 1486 | 154 | 15 | ![]() | 06:54 | 60 |
![]() | Yep | 1449 | 462 | 83 | 6 | ![]() | 02:04 | 25 |
![]() | Yes | eight | ![]() | 50 | ||||
![]() | No | N/A | N/A | (![]() | ![]() | N/A | ||
![]() | Yes | ![]() | ||||||
![]() | Yeah | ![]() | ||||||
![]() | Yes | North/A | North/A | N/A | ||||
![]() | Yes | ![]() | ||||||
![]() | No* | (![]() | ![]() | |||||
![]() | Yep | ![]() |
* These tames ride on the histrion'due south shoulder.
** The Dung Beetle is non a Carnivore but prefers
Spoiled Meat after it is tamed.
*** Number of Tranquilizer Arrows shot by a 100%
Crossbow waiting 5 seconds in between shots to apply all the "over time
Torpor".
Untamable [ ]
Non all creatures can be tamed. Most creatures that are tamable through certain means accept the prefix "Wild" adjacent to their proper name. Untamable wild creatures practice not accept such prefix.

The following creatures are currently not tamable except by use of the forcetame control.
Taming Calculators [ ]
See Apps for a list of taming-calculators.
References [ ]
Taming | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Amarberry • Azulberry • Citronal • Longrass • Mejoberry • Narcoberry • Rockarrot • Savoroot • Stimberry • Tintoberry | |||||||||||
![]() | Meat (Raw, Cooked, Jerky) • Prime Meat (Raw, Cooked, Jerky) • Fish Meat (Raw, Cooked) • Prime number Fish Meat (Raw, Cooked) • Raw Mutton • Cooked Lamb Chop • Spoiled Meat | |||||||||||
![]() |
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Gameplay Mechanics | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games/Franchises | ARK: Survival Evolved (Mobile) • PixARK • ARK Park • ATLAS • ARK 2 | ||||||||||||||
Edifice & Evolution | Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling • Creative Mode | ||||||||||||||
Items | Armor • Consumables • Resources • Structures • Weapons | ||||||||||||||
Environment | Game Modes • Unmarried Player • Survival of the Fittest • Game Persistence • Ecology • Difficulty | ||||||||||||||
Exploring |
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Grapheme |
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Creatures |
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Miscellaneous | Achievements • Chat • DLCs • Weapon Mechanics • Stasis • Raptor Claus • HLN-A • Chibi-Pets |
Source: https://ark.fandom.com/wiki/Taming
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